First Year Experience (FYE)

FF 130B: Body/World/Machine

FF 130B: Body/World/Machine Course Description

Unpack the intricate relationships between the human body, technology, and our material environment. This first-year fabrication course provides a comprehensive introduction to the creation of multi-dimensional works in a variety of media. In addition to discovering new ways to understand how our human bodies interface with built form and physical space, students will also undertake a crucial primer on how to use tools and materials safely. This course is unique with the use of the body as a departure point for spatial exploration.


Student Learning Outcomes (SLOs)

At the end of this course, students will be able to:



Student Learning Outcomes Required Content

Demonstrate methods of material transformation and various related processes in order to construct meaning.

  • Create work that combines/joins at least 2 different materials together
    • Sample lesson plans
  • Translate a form between dimensions and materials
    • from 2d --> 3d ; 3d-->2d 2d-->4d etc
    • from paper --> cardboard -->wood  (examples. any materials are fine)
    • Sample lesson plans

Demonstrate purposeful construction of form, space and structure using analog and digital techniques.



























Analog Competencies: Utilize the tools and equipment provided in the classroom while emphasizing safety in all processes and procedures. Competencies should focus on:

  • Measuring/Layout
    • Introduction to tools such as: Marking Gauge, Tape measure, Ruler, Caliper, Squares, Compass, Protractor, etc   
  • Cutting
    • Introduction to tools such as: Mitre saw, Box Cutter/ Snap knives, Rotary cutters, Band-saw, Drill Press, Jig-saw, Sander 
  • Assembly
    • Introduction to tools such as: Drills, screwdrivers/screws, sewing machines, glues/adhesives, hinges, nails, clamps, vides and jigs.
  • Safety
    • Emphasize safety in all processes and procedures
    • Consult with Amy about proper safety protocol for all classroom equipment and tools.

Digital Competencies

Note that these competencies are meant to be points of exposure, not exhaustive training. It's enough for students to just practice documenting their work with video, and critique what works and what doesn't, for example, you don't need to teach a class on premiere.

  • 3d/4d Documentation
    • Using video to document 3d, site specific or performance work.
    • Basic video capture (using phone or DSLR)
    • Basic video editing. For example:
      • Importing footage
      • Trimming clips
      • Adding titles
      • Exporting movie
  • Digital Fabrication
    • Drawing for fabrication/technical drawing using Adobe Illustrator. 
    • Understanding digital measurements and drawing to scale
    • Draw 2d shapes for 3d extrusion or prepare 2d flat drawings for 2d --> 3d translation.
  • *Optional but suggested: Intro to 3d Modeling (printing not required but available)
    • Create 3d models in Tinkercad or Fusion (no sketchup, sculptris, cinema 4d or blender please and thank you). Rhino is also fine, but we don't have the software for free access for students.
    • Understand digital measurements and scale (mm vs inches)
    • Basic concepts:
      • Working with geometric solids
      • Stacking
      • Making holes
      • Extruding (from illustrator drawings or flat shapes)

*Many faculty used tinkercad successfully for modeling practice and preparing models for printing last year and many students noted the experience as useful. However, at this time it is not a required competency.

Demonstrate the relationship of a form to its space/place/context.
  • Working site specifically or in response to the environment
    • Sample lesson plans
Consider cross cultural and intercultural learning in the classroom as a local, national and global learning space. Determined by the Professor.