First Year Experience (FYE)

Haptics and Optics

COURSE DESCRIPTION

Through a range of processes, from historical photographic techniques to digital capture and compositing, students explore the interactions between time, the lens, and the tactile world. In so doing, students are invited to investigate contemporary questions and practices that exist at the intersection of photography, film, video, audio, book and animation. This research leads to the production and presentation of time- based works that exist between and beyond the usual media constraints.

STUDENT LEARNING OUTCOMES

  • Demonstrate the ability to design a system in order to solve a problem
  • Demonstrate exploration of diverse media translating time and motion.
  • Demonstrate how to manage design and production in a team-based environment.
  • Demonstrate an ability to construct meaning through application of a range of technical and conceptual skills
  • Interpret collected visual information pertaining to time and motion from across cultural contexts.

 

CONSISTENCY GUIDELINES

 

Student Learning Outcome

Required Content

Demonstrate the ability to design a system in order to solve a problem

 

 

 

 

 

 

 

Work to understand and analyze systems at play in day-to-day life:

  • Personal: budgeting system, calendar, social network, the household, media/news companies

  • Educational: FYE curriculum, registration system, communication systems

  • Technical: cell phone, personal computer system, heating and cooling systems, the camera as a system

  • Political systems: voting, government, laws

Demonstrate exploration of diverse media translating time and motion

 

 

 

 

 

 

 

 

 

 

 

Basic Audio

  • Lo or hi fi techniques for recording audio (zooms, phones, cameras, mics)

  • Importing audio into video editing software or audio editing software

  • Sampling/looping/working with levels

  • Exporting files for use as stand alone audio or as part of time based media works.

Analog Explorations

  • Some use of physical material that interacts with or reflects on time such as:

    • pinhole cameras

    • cyanotypes

    • flip books

Demonstrate how to manage design and production in a team-based environment.

Students should work in teams at least once in the semester.

Demonstrate an ability to construct meaning through application of a range of technical and conceptual skills

Digital/Technical Requirements

  • Photoshop

  • Premiere

Interpret collected visual information pertaining to time and motion from across cultural contexts.

At the discretion of the instructor

 

RESOURCES

BELOW THE LINKS LEAD TO INSTRUCTIONAL VIDEOS FROM CODE.ORG

Introducing How Computers Work

How Computers Work: What Makes a Computer, a Computer?

What is the Internet?

How Computers Work: Binary & Data

How Computers Work: Circuits and Logic

The Internet: How Search Works

The Internet: Cybersecurity & Crime

The Internet: Encryption & Public Keys

The Internet: HTTP & HTML

The Internet: Packets, Routing & Reliability

The Internet: IP Addresses & DNS

The Internet: Wires, Cables & Wifi

Digital Compression explained by Aloe Blacc

Images, Pixels and RGB

How Computers Work: Hardware and Software

How Computers Work: CPU, Memory, Input & Output

TEACHING SYSTEMS (algorithms)

BELOW THE LINKS LEAD TO INSTRUCTIONAL VIDEOS FROM CODE.ORG

PAPER PLANES

Paper Planes video (see resources below for pdf files)
 

 

Resources